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Management and creativity : from creative industries to creative management / Chris Bilton ; foreword by Lord Puttnam

Main Author Bilton, Chris Secondary Author Puttnam, Lord Publication Malden : Blackwell Publishing, 2007 Description xxiii, 190 p. ; 25 cm ISBN 9781405119962 Abstract Foreword. Acknowledgements. Introduction: Creativity and the Creative Industries. 1. Defining Creativity. A Tale of Two Corridors. What Is Creativity?. What Creativity Is Not. Case Study: A Vision in a Dream?. Mapping the Great Divide: From Education to the Workplace. The Mythology of Genius. Case Study: The Genius and the Water-carrier. False Profits: The Creative Industries. 2. From Individuals to Processes: Creative Teams and Innovation. From Individuals to Teams. Innovation and Teams. Beyond Specialization: Creative Work in the Creative Industries. Playing Many Parts: Creative Roles in the Creative Industries. Case Study: Repositioning Creativity in Advertising. Growing the Creative Team: Familiarization or Specialization?. Managing the Creative Team. Creative Tension and the Need for Trust. Creative Teams Need Uncreative People. 3. Creative Systems: Implications for Management and Policy in the Creative Industries. The Cultural Geography of the Creative Industries. The Strength of Weak Ties. Case Study: Theatre as a Creative System. Implications for Management. Managing Creative Systems by ‘Brokering’ Knowledge. Implications for Policy. Systems and Sustainability. 4. Managing Creative Work through Release and Control: The Myth of the Self-motivated Creative Worker. The World Turned Upside Down. Case Study: Changing Management Styles at the BBC. Whistle While You Work: Changing Theories of Employee Motivation. Out of Control: The Myth of the Self-motivated Creative Worker. The Isolation of Creative Work. Bounded Creativity: Creativity through Control and Constraint. Case Study: Musician for Hire -- Boundaries for Musical Composition. False Freedom: The New Management Style in Practice. Case Study: Management in the Movies -- Wise Children and Men in Suits. Beginnings and Endings. The Rules of the Game. 5. Seeing the Pattern: Strategy, Leadership and Adhocracy. The Strategy Wars: Orientation versus Animation. Strategy and Creativity. Strategy in an Open System. Case Study: Emergent Patterns in Film Marketing. Strategy as Continuity in Change. Case Study: Are You Paying Attention? Jazz, Improvisation and Creative Listening in Strategy Formation. Strategy and Posthocracy: Being Decisive. Strategy as Process. 6. Business Development and Organizational Change. What Is Organizational Change?. The Change Cycle. Incremental Change. Case Study: Creativity and Change at Marks and Spencer. The Aesthetics of Organizational Change: Organizational Integrity. Aligning Individual and Collective Change. Evolutionary Change. Creativity and Change. 7. From Creative Marketing to Creative Consumption. Symbolic Goods. Postmodern Marketing. Case Study: Arts Marketing -- From Products to Experiences. From Segments to Sub-cultures: Bringing the Audience Back in. The New Value Chain. Case Study: In Search of Oldton. Towards the Social Product. Letting Go. The Aesthetics of Marketing. 8. The Politics of Creativity. Promoting the Creative Economy. Case Study: Creative New Zealand -- The Branding of Creativity. From ‘Cultural’ to ‘Creative’ Industries. Creative Industries and Cultural Policy: Assumptions and Models. The Politics of Management. Creativity Is Difficult. Bibliography. Index Topical name Criatividade em negócios
Gestão
Indústria criativa
CDU 658
159.954
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Book Biblioteca IADE-UE
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Foreword.
Acknowledgements.

Introduction: Creativity and the Creative Industries.

1. Defining Creativity.

A Tale of Two Corridors.

What Is Creativity?.

What Creativity Is Not.

Case Study: A Vision in a Dream?.

Mapping the Great Divide: From Education to the Workplace.

The Mythology of Genius.

Case Study: The Genius and the Water-carrier.

False Profits: The Creative Industries.

2. From Individuals to Processes: Creative Teams and Innovation.

From Individuals to Teams.

Innovation and Teams.

Beyond Specialization: Creative Work in the Creative Industries.

Playing Many Parts: Creative Roles in the Creative Industries.

Case Study: Repositioning Creativity in Advertising.

Growing the Creative Team: Familiarization or Specialization?.

Managing the Creative Team.

Creative Tension and the Need for Trust.

Creative Teams Need Uncreative People.

3. Creative Systems: Implications for Management and Policy in the Creative Industries.

The Cultural Geography of the Creative Industries.

The Strength of Weak Ties.

Case Study: Theatre as a Creative System.

Implications for Management.

Managing Creative Systems by ‘Brokering’ Knowledge.

Implications for Policy.

Systems and Sustainability.

4. Managing Creative Work through Release and Control: The Myth of the Self-motivated Creative Worker.

The World Turned Upside Down.

Case Study: Changing Management Styles at the BBC.

Whistle While You Work: Changing Theories of Employee Motivation.

Out of Control: The Myth of the Self-motivated Creative Worker.

The Isolation of Creative Work.

Bounded Creativity: Creativity through Control and Constraint.

Case Study: Musician for Hire -- Boundaries for Musical Composition.

False Freedom: The New Management Style in Practice.

Case Study: Management in the Movies -- Wise Children and Men in Suits.

Beginnings and Endings.

The Rules of the Game.

5. Seeing the Pattern: Strategy, Leadership and Adhocracy.

The Strategy Wars: Orientation versus Animation.

Strategy and Creativity.

Strategy in an Open System.

Case Study: Emergent Patterns in Film Marketing.

Strategy as Continuity in Change.

Case Study: Are You Paying Attention? Jazz, Improvisation and Creative Listening in Strategy Formation.

Strategy and Posthocracy: Being Decisive.

Strategy as Process.

6. Business Development and Organizational Change.

What Is Organizational Change?.

The Change Cycle.

Incremental Change.

Case Study: Creativity and Change at Marks and Spencer.

The Aesthetics of Organizational Change: Organizational Integrity.

Aligning Individual and Collective Change.

Evolutionary Change.

Creativity and Change.

7. From Creative Marketing to Creative Consumption.

Symbolic Goods.

Postmodern Marketing.

Case Study: Arts Marketing -- From Products to Experiences.

From Segments to Sub-cultures: Bringing the Audience Back in.

The New Value Chain.

Case Study: In Search of Oldton.

Towards the Social Product.

Letting Go.

The Aesthetics of Marketing.

8. The Politics of Creativity.

Promoting the Creative Economy.

Case Study: Creative New Zealand -- The Branding of Creativity.

From ‘Cultural’ to ‘Creative’ Industries.

Creative Industries and Cultural Policy: Assumptions and Models.

The Politics of Management.

Creativity Is Difficult.

Bibliography.

Index

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